![]() ![]() In the end EDF is more of a power fantasy that you participate with friends, the wackiness comes from the aliens you are fighting and sheer camp. Not everyone at once either, otherwise no one is holding the wave of bugs back. The ammo call needs to be done, marker thrown, waiting until the drop, pod hits the ground (hopefully not behind the enemy line or directly on a teammate), walk up to the pod location and pick up the ammo THEN finally reload. If the squad doesnt cover the guy calling for ammo or each other while resupplying, the line of fire can be overwhelmed by enemy bodies and collapse. If someone doesnt break off to call for ammo at the right time, your squad could very well run out of ammo during a fight. Helldivers die VERY quickly and even their basic weapons need ammo management. ![]() Ammo is not a concern except for certain specialized bits of kit. No wingdiver going to roofs or fence zooming around half a map away.ĮDF has relatively high HP values and only increases as you play. Helldivers the feel is more "I have to be part of the team or none of us are making it home", teamplay is essential, so much so that players have to move together as a group since the camera keeps everyone on screen and doesnt move unless all characters are headed in the same general direction. It has a feel of "We are killing aliens together", the game is not super punishing to an individual player if the player knows not to go into a crowd of enemies and expect to survive. In helldivers friendly fire happens regularly unless you have a VERY good team, even then when it does happen, its seen more as a "shit happens" and the team continues forward.ĮDF players can zoom of on their own and generally be ok. Having played a lot of both, helldivers is at the same time more wacky and more tactical than EDF.įriendly fire in EDF is more of a rarity and seen as much more of a dick move.
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